Medieval Engineers
  • HOME
  • NEWS
    • NEWS POSTS
    • DEVELOPER DIARIES
  • ABOUT
    • FEATURES
    • SYSTEM REQUIREMENTS
    • FAQ
    • COMMUNITIES
    • DEDICATED SERVERS
    • SERVER HOSTING
    • TROUBLESHOOTING
    • ORIGINS
    • CONTACTS
  • MEDIA
    • VIDEOS AND IMAGES
    • SOUNDTRACK
  • Forum
  • WIKI
  • SUPPORT
  • BUY

Month: February 2016

Medieval-Engineers-Update-02.057-Item-icons-on-HUD-Inventory-sizes

Update 02.057 – Item icons on HUD, Inventory sizes

Posted on February 23, 2016July 10, 2017 by Medieval Engineers

Summary In this week’s update we are changing how interaction with items is shown and also offering a couple of sizes for your inventory. If you pick up any item to your inventory, it will show you the icon of that item and its amount on your HUD. You can also choose the size of Read More

Posted in Updates
Medieval-Engineers-OST-Against-the-Odds

Medieval Engineers – First Year Anniversary & Official Soundtrack

Posted on February 19, 2016July 10, 2017 by Medieval Engineers

We’re releasing the Medieval Engineers soundtrack for free to everyone on YouTube… Share on social media

Posted in Announcements
Medieval-Engineers-Update-02.056-Critical-Stamina-Indicator-Quick-equip-for-torches

Update 02.056 – Critical Stamina Indicator, Quick equip for torches

Posted on February 16, 2016July 10, 2017 by Medieval Engineers

Summary This week we applied some changes to the stamina system and how it will affect combat. We added a vertical line in the Stamina bar showing the critical value. This value has several functions. If the value is below 25, your attacks will not deal as much damage, attack damage given is reduced by Read More

Posted in Updates
marek square 128

Introducing Karel Antonín, Keen Software House & GoodAI Composer

Posted on February 10, 2016October 7, 2017 by Medieval Engineers

This is a special post to give you a little more insight into a talented person I greatly admire: our very own Karel Antonín, composer of all soundtracks for Space Engineers, Medieval Engineers, Miner Wars, and GoodAI. Read the full post at http://blog.marekrosa.org/2016/02/introducing-karel-antonin-keen-software.html. Share on social media

Posted in Marek's Blog
Medieval-Engineer-Update-02.055-Hit-confirmation-bug-fixes

Update 02.055 – Hit confirmation, bug fixes

Posted on February 9, 2016July 10, 2017 by Medieval Engineers

Summary For this week’s update we prepared a new batch of bug fixes for example improving the barbarian behavior and we also introduced small changes like hit confirmation on all weapons. A successful hit to any character or animal with a weapon will be represented visually by changing the cross-hair, including its color, and auditory, Read More

Posted in Updates
Medieval-Engineers-Update-02.054-Highlights-Bug-fixes

Update 02.054 – Highlights & Bug fixes

Posted on February 2, 2016July 10, 2017 by Medieval Engineers

Summary This week’s update introduces a new element that helps you identify objects and items by highlighting them. Highlights are applied to all floating objects for now, and in the future will be visible on all interactive objects. We also made browsing the blueprints on SteamWorkshop work faster by showing you all the items as Read More

Posted in Updates

Follow Us

Facebooktwittergoogle_plusyoutubemail

Categories

  • Announcements
  • Developer Diaries
  • Marek's Blog
  • Uncategorized
  • Updates

Recent Posts

  • Update 0.7.1 – Major Overhaul of Audio, Visuals, & Blocks
  • The Public Test is Live!
  • Medieval Engineers: Incoming Public Test!
  • Update 0.6.4 Patch 4 – Merry Christmas
  • Announcing the Grand Melee!
Discord

Facebook

IndieDB.com

Archives

  • February 2019
  • December 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • Copyright © 2015-2019 Keen Software House s.r.o.
    Medieval Engineers®, Space Engineers®, Miner Wars™, Miner Wars 2081™, Miner Wars Arena™, VRAGE™ are trademarks of Keen Software House s.r.o.

    Medieval Engineers is in alpha stage of development. Everything in the game is subject to change.

    Sign up for our newsletter.

    KeenLogoOutlineVerticalMono
    GoodAI_Vertical_Mono
    SpaceLogoBlack

    Copyright © 2015-2019 Keen Software House s.r.o.
    Medieval Engineers®, Space Engineers®, Miner Wars™, Miner Wars 2081™, Miner Wars Arena™, VRAGE™ are trademarks of Keen Software House s.r.o.

    Medieval Engineers is in alpha stage of development. Everything in the game is subject to change.

    Sign up for our newsletter.

    KeenLogoOutlineVertical
    GoodAI_Vertical
    SpaceLogo
Theme by Out the Box