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Update 0.6.2 Patch 6 – Minor Update

Hello, Engineers! Another week, another update! This week we’ve implemented some code to prevent the grid coordinate system from getting into a corrupted state when deconstructing blocks that cause a building to split in half. This fix applies retroactively, and should fix some issues with the placement of larger blocks like battlements on walls. Additionally, Read More

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Update 0.6.2 Patch 4 – In The Bag

Hello, Engineers! This week we have a nice variety of changes, large grids now have their subparts’ physics disabled when they become dynamic to prevent them from flying off, the smelting quest now informs you how to find small stones from dirt, and various under-the-hood fixes to prevent the ghost issue. We tweaked the light Read More