Update 02.006 – First form of Survival mode, settings panel, tearable rope

Originally posted: 03/03/2015 Summary In this week’s update, we are introducing the first form of the Survival mode. The initial feature of the survival mode is character’s death. Your character can now die by falling down from heights, by something hitting him hard or by something falling on him. The character can also die when the Read More


Update 02.005 – Barbarians!

Originally posted: 02/24/2015 Summary Barbarians have been added into the game! This is the first A.I. prototype and is still work-in-progress. Barbarians will wander around the map seeking for King Statues to destroy. Currently, since there is only creative mode, the player cannot be killed by them, so barbarians will just follow the character around the Read More


Opening the Search for a CEO, Senior Producer / Game Director, Senior Multiplayer Programmer at Keen Software House

Today I’m excited to tell you about several new things in this post: – Keen Software House is scaling up – My role is shifting, and I will focus primarily on research in GoodAI – We’re searching for a CEO for Keen Software House – We’re searching for a Senior Producer for Space Engineers – Read More