Medieval-Engineers-Update-02.069-Portcullis

Update 02.069 – Portcullis

Summary Dear Engineers! In this week’s update we are making another addition to the group of entrance blocks. We’ve added a new block, the portcullis. It’s modular, so it allows you to combine it with other blocks in various ways. It’s also a compound block, so there are a large number of possible combinations. It’s Read More

Medieval-Engineers-Update-02.067-Wooden-gate

Update 02.067 – Wooden gate

Summary: Greetings Engineers! In this week’s update we are bringing new block to the game: a wooden gate. The wooden gate’s opening speed, number of door wings, max angle and open angle are all moddable. This means modders can make all sorts of smaller doors, shutters, cellar doors, roof windows, and so on. In this Read More

Medieval-Engineers-Update-02.066-Bug-fixes

Update 02.066 – Bug fixes

Description: This week is about fixing bugs. We have fixed crashes, made some tweaks and fixed a problem with crossbow ammunition. Also we have made some multiplayer changes which should prevent floating objects being desynchronized all the time. More features are coming soon, so stay tuned!   Features: – New sound of flying projectile close Read More

Medieval-Engineers-Update-02.061-Bug-fixes

Update 02.061 – Bug fixes

Summary: This week, we’ve been busy working on bug fixes and code refactoring. We also have some important news for the modders: ModAPI has been changed in this release. We’ve made most mods compile with the new references and also updated the usage. However, there still may be some mods that use references directly to Read More