Originally posted: 07/12/2016
The 7th episode in our new series of behind-the-scenes footage and developer diaries has been released! In this week’s episode, we tell you more about how area ownership will work in the game. We also address some community feedback we received over the last week.
The main feedback we received about flora was about farming and seasons in Medieval Engineers.
– As developers, we feel that farming fits the Medieval setting, but we need to design this properly. Right now, we are very busy designing the planets, area ownership, etc., but we are considering our options with regards to farming.
– We like the idea of bringing seasons to the game, however, this is a large undertaking so we will not be working on this right now.
For area ownership, we outline the basics of the system. This includes how the areas are determined and the process of claiming land. We also describe the benefits of area ownership (locked doors and an access rights system, respawning, and area rules) and some of the downsides (paying taxes, and that the claim block must be defended rather than just walled-in).
Area ownership is a big topic and we’ve only covered the basics this week. Stay tuned for more info and a Q&A about area ownership in the developer diary next Tuesday.
Many thanks to our players and we hope you enjoy the latest episode in our mini-series!
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