Update 02.062 – Inventory slot system

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Originally posted: 03/29/2016

Summary
This week we are introducing a new slot system for inventories. This will help make inventories better organized, more intuitive and it will also speed up the construction itself. Each item can be stacked up to a specific amount. For example, you can have 30 berries in one slot, but for timbers and stones you can only stack up to 5 pieces per slot. These changes replace the old inventory methods which were limited by mass and volume. Also, with this new approach to inventories, the area inventory is no longer needed.
Players can set the number of slots in their inventories via the multiplier in the world options. The number of slots in other containers, such as chests, barrels, crafting tables or bonfires, will not be affected by the world settings. We also changed controls within inventories together with the slot system. Double-clicking on any item will transfer the stack between inventories. CTRL + LMB will transfer 10 pieces of a selected item, SHIFT + LMB will transfer 100 pieces of an item, RMB on consumables will consume 1 piece from the selected stack, and RMB + drag + drop of any item will move the exact number you want from one inventory to another.

 

Features:
– inventory slot system
– added new highlights

Fixes & Optimizations:
– added notification “Inventory is full” when item transfer cannot be done in GUI
– removed the area inventory
– slight inventory optimization
– fixed inventory screen showing when interacting with empty characters
– fixed inventory screen crashing due to wrong condition
– fixed crash when cutting tree
– fixed players not releasing the crafting component correctly (caused blocked crafting blocks)
– fixed crash in case of opening inventory on dead barbarian
– prevented opening inventory of live characters
– fixed missing “unable” HUD sound
– fixed crash at Medieval.GUI.MyGuiScreenInventory.Transfer
– fixed bonfire inventory not being droppable
– fixed dummies on RoofTileOddHay, RoofTileOddTopWithTop and RoofTileOddTopWoodWithTop.
– fixed collision on HouseTimberFloorRound

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