June 28, 2016

Developer Diaries – Episode 5

Summary The 5th episode in our new series of behind-the-scenes footage and developer diaries has been released! This week we introduce you to Cestmir, one of our Medieval Engineers programmers, so he can tell you a bit more about the decay system we’re working on. The decay system is designed to make entities decay if

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Summary
The 5th episode in our new series of behind-the-scenes footage and developer diaries has been released! This week we introduce you to Cestmir, one of our Medieval Engineers programmers, so he can tell you a bit more about the decay system we’re working on.
The decay system is designed to make entities decay if they’re been in a scene for a long time. We’ve designed the system so that players get used to items on the ground disappearing, and start to put them into containers. Making these items disappear after a time allows us to make the game run better for you. The whole decay system is moddable, which allows us to add a decay component to any entity.

 

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