NEWS

Medieval-Engineers-Update-0.5.6-Oh-Deer

Update 0.5.6 – Oh Deer!

Hello, Engineers! This week we are bringing Cyrillic support back into the game. We also found out why deer were sometimes not dropping loot, and as an encore, we also fixed some other problems with the lootbags. Features – Deer drop loot once again. Additionally, lootbags no longer inherit parent velocity, and no longer collide Read More

Medieval-Engineers-Update-0.5.5-Rolling-Stones

Update 0.5.5 – Rolling Stones

Summary Hello, Engineers! This week we’ve got the small stockpile for large stones for you! We also improved voxel performance significantly, and fixed an issue with the tree LODs not dithering correctly. Additionally, we squashed a couple of bugs, and finally, we did some more modding improvements! Features – Added small stockpile for large stones. Read More

Medieval-Engineers-Update-0.5.3-Another-Slit-In-The-Wall

Update 0.5.3 – Another Slit In The Wall

Hello, Engineers! This week we are bringing you arrowslits! The arrowslits will allow you to defend your lands from the safety of your castle! We also added some minor improvements to various menus, such as a search bar on the load worlds screen, the ability to add/remove servers to favourites, and finally, the ability for Read More

Medieval-Engineers-Update-0.5.2-Sticks-and-Stones

Update 0.5.2 – Sticks and Stones

Hello, Engineers! This week we’re focusing hard on polishing the 0.5 update with a lot of bugfixes. We made large stones a little easier to get, the rope tool is more easy to use, the wooden door no longer requires iron, and we solved some more crashes. We also introduced some new elements to ModAPI Read More