Update 0.5.13 – It’s On The House

Hello, Engineers! This week we’ve got some exciting new multiplayer feature for you guys, we have re-implemented the House system and it’s now a lot more intuitive. You can create your own ranks, tweak their permissions, and you can become allies with other Houses allowing Fast Travel access through each other’s areas. The House management Read More


Update 0.5.11 – Hay Now

Hello, Engineers! This week we are introducing the missing hay roof blocks! In addition to that, we also fixed a couple of annoying bugs. Most importantly, changing the toolbar page on the inventory now works again, and placing loose chests in the world no longer consumes other chests. Finally, we fixed a bug that could Read More


Update 0.5.10 – A Gooey Update

Hello, Engineers! This week we have a small collection of bugfixes, as there was a public holiday in the Czech Republic and the team took a much needed break. But we still cooked up some fixes for you! We added a search bar to the load worlds from workshop screen, fixed the reset button not Read More


Update 0.5.7 – Give ME A Sign

Hello, Engineers! We found some old timbers lying around, slapped them together and gave them a lick of paint, and suddenly we rediscovered the long lost art of Sign making! And we are sharing this with the world! Now you too can make your own signs! We also restarted the community localization project, so if Read More


Update 0.5.6 – Oh Deer!

Hello, Engineers! This week we are bringing Cyrillic support back into the game. We also found out why deer were sometimes not dropping loot, and as an encore, we also fixed some other problems with the lootbags. Features – Deer drop loot once again. Additionally, lootbags no longer inherit parent velocity, and no longer collide Read More


Update 0.5.5 – Rolling Stones

Summary Hello, Engineers! This week we’ve got the small stockpile for large stones for you! We also improved voxel performance significantly, and fixed an issue with the tree LODs not dithering correctly. Additionally, we squashed a couple of bugs, and finally, we did some more modding improvements! Features – Added small stockpile for large stones. Read More