January 19, 2016

Update 02.052 – Houses (factions)

Summary In today’s update we are introducing Houses to multiplayer. Once you connect to the server you can pick your allegiance to a House of your choice, or create one from scratch and start playing with your friends. This small feature precedes more additions to multiplayer that will come in the future updates.   Features

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Summary
In today’s update we are introducing Houses to multiplayer. Once you connect to the server you can pick your allegiance to a House of your choice, or create one from scratch and start playing with your friends. This small feature precedes more additions to multiplayer that will come in the future updates.

 

Features
– Houses

Bugfixes
– polished volume of a few sounds
– added or fixed construction for HouseTimberTriangleOdd, RoofOdd, StoneRoundLargeFull
– fixed compound construction dummies on StoneRoundLargeFull
– fixed destruction in SlicedRoofTileCornerSharpWood_Main
– fixed a problem with not enough bushes in survival
– fixed spawning a lootbag, when an item cannot be spawned in the world (deconstruction, dropping items)
– when an item should be placed in loot bag then nearby loot bag is searched first
– disabled construction stage 2 on all blocks.
– G-screen now opens and closes with the G key. Use Tab for search now
– fixed woodcutter behavior
– you can no longer drag items under the terrain with the manipulation tool
– disabled voxel hands in survival
– improved barbarian sword and axe attack animations
– added red font to some notifications
– bots don’t jerk when moving with very slow speed
– character can now fight without stamina (but stamina will still be drained by fighting)
– there is now a sound played when placing a line of blocks
– enabled StoneBattlementSideDiagonal and BattlementRoofTriangle in survival
– fixed catch block missing center section in some instances
– fixed DS lag when placing a new block (fixed by pre-caching of destruction models)
– rope ending can now be picked if it is connected to static grid
– manipulation tool in hold mode is stopped for connected grids with rope when these grids collide and one of them is manipulated
– Fixed a few crashes:
System.NullReferenceException_Sandbox.Game.Entities.MyFloatingObject.VRage.Game.Entity.UseObject,
System.NotSupportedException_System.SZArrayHelper.RemoveAt[T],
System.NullReferenceException_SharpDX.XAudio2.SourceVoice.Stop

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