Update 02.054 – Highlights & Bug fixes

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Originally posted: 02/02/2016

Summary
This week’s update introduces a new element that helps you identify objects and items by highlighting them. Highlights are applied to all floating objects for now, and in the future will be visible on all interactive objects.
We also made browsing the blueprints on SteamWorkshop work faster by showing you all the items as a list with thumbnails. Instead of waiting to load details about all the blueprints available at once, we load details just for the blueprint you choose to make the selection faster.
Also, in this update are new bug fixes described bellow.

 

Features
– Highlights on interactive objects
– Faster blueprints loading

Fixes
– Fixed audio volume bug
– Fixed crash in MP replication code
– Redesigned tool sounds (axe, pickaxe, hammer, mace) and crafting tools destroy sounds
– Changed the error sound
– Fixed missing PlayJump sound
– Tree sounds improved
– New sound design for a horn announcing new barbarian wave
– Added a gear swish catapult sound
– Bonfire cooking sound now stops when the there is no fire
– Fixed a sound bug during crafting
– Fixed barbarian blood particles not showing on server
– Fixed a problem where the stats were fully replenished after load
– Fixed a serious security issue in ModAPI (dangerous calls in script didn’t fail on check)
– Toolbar tab switching moved to CTRL+NumX
– Fixed merging of grids in line/plane build modes
– Added information telling the player when they ran out of stamina
– Enabled battlement constructions in survival
– Deer doesn’t glitch so much now, has new actions (PlaySound & IdleDanger) and new behaviour, runs faster and has bigger alert radius
– The houses/factions are now on a keyboard shortcut
– Fixed collision on BlankTowerEmpty
– Crafting screen opened by default in character inventory now
– Wooden table has been renamed to Crafting table
– Fixed DS crash without a log
– Fixed HouseTimberFloor_Construction_1
– Fixed a crash in MyCubeBuilder.GridPlacementTest

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