Update-0.6.4-Major-Overhaul-of-Combat

Update 0.6.4 – Major Overhaul of Combat

Hello, Engineers! Medieval history has countless examples of conflict and war. For this reason, combat has always been part of the plan for Medieval Engineers. So for 0.6.4 we have overhauled the combat mechanics entirely to make the combat feel more alive and exciting, and to provide more interesting fights. Additionally, we have overhauled the Read More

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Update 0.6.3 Patch 3 – Minor Update

Hello, Engineers! This update we focused on some of the problems occasionally experienced in the multiplayer. We identified some scenarios that were causing grids to behave erratically on clients, even though they were behaving smoothly on the server. Now their synchronization is much better. We also improved Watchdog’s logging by removing barbarians and reporting trespassers. Read More

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Update 0.6.3 Patch 2 – Minor Update

Hello, Engineers! In this update we’ve resolved a memory leak that was causing memory consumption over long hours of uninterrupted play to climb steadily higher, eventually causing system performance deterioration. We also addressed the most common crashes over the past two weeks, and we will continue to monitor the game’s stability after this update. We Read More

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Update 0.6.3 Patch 1 – Minor Update

Hello, Engineers! Last week we released 0.6.3 and the new stat system has been met with a lot of enthusiasm! We see you have been enjoying the vigor system’s boost to your mining and building speeds to create your castles faster than ever before! We have been monitoring the stability of the game and noticed Read More

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Update 0.6.2 Patch 8 – Minor Update

Hello, Engineers! This will be the final update to 0.6.2, now we will focus on polishing 0.6.3 to ensure its quality is as high as possible. In this patch we improved the speed at which inventory items transfer between inventories when you bulk-move large amounts of items, the respawn camera is now positioned correctly on Read More