NEWS

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Update 0.6.3 Patch 1 – Minor Update

Hello, Engineers! Last week we released 0.6.3 and the new stat system has been met with a lot of enthusiasm! We see you have been enjoying the vigor system’s boost to your mining and building speeds to create your castles faster than ever before! We have been monitoring the stability of the game and noticed Read More

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Update 0.6.2 Patch 8 – Minor Update

Hello, Engineers! This will be the final update to 0.6.2, now we will focus on polishing 0.6.3 to ensure its quality is as high as possible. In this patch we improved the speed at which inventory items transfer between inventories when you bulk-move large amounts of items, the respawn camera is now positioned correctly on Read More

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Update 0.6.2 Patch 6 – Minor Update

Hello, Engineers! Another week, another update! This week we’ve implemented some code to prevent the grid coordinate system from getting into a corrupted state when deconstructing blocks that cause a building to split in half. This fix applies retroactively, and should fix some issues with the placement of larger blocks like battlements on walls. Additionally, Read More

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Update 0.6.2 Patch 4 – In The Bag

Hello, Engineers! This week we have a nice variety of changes, large grids now have their subparts’ physics disabled when they become dynamic to prevent them from flying off, the smelting quest now informs you how to find small stones from dirt, and various under-the-hood fixes to prevent the ghost issue. We tweaked the light Read More

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Update 0.6.2 Patch 3 – Minor Update

Hello, Engineers! The past week we double-downed on solving several issues related to parallel logic. Additionally, we solved the issue with the AI spawning multiple corpses upon death as well as a crash when players starved. We also updated the deluxe banner layers to use the new Steam API and should be accessible again for Read More