NEWS

Update-0.6.4-Major-Overhaul-of-Combat

Update 0.6.4 – Major Overhaul of Combat

Hello, Engineers! Medieval history has countless examples of conflict and war. For this reason, combat has always been part of the plan for Medieval Engineers. So for 0.6.4 we have overhauled the combat mechanics entirely to make the combat feel more alive and exciting, and to provide more interesting fights. Additionally, we have overhauled the Read More

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Medieval Engineers: VRage Remote Client, Resource Rebalance, Improved HUD and Chat

Coming soon in Medieval Engineers… Improved HUD Design HUD improvements will include backgrounds to increase quest readability and a completely redesigned chat system. Chat will be improved and expanded to give players more control over communication with features that have long been requested by the Medieval Engineers community. New channels will be created for private Read More

winners

Announcing the Winners of the Medieval Engineers Banner Contest!

Hello Engineers! We’re pleased to announce the winners of the Medieval Engineers Banner Contest! We received some fantastic designs, but here are our five favorites: -Тима Твердюков -Алексей Вязов -Jonathan -Aaliyah -NicolasBandel (Submission 2) Their banners will be added to Medieval Engineers soon. Congratulations to the winners and thank you to everyone who participated in Read More

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SUPPORT HAS MOVED – NEW SUPPORT PORTAL

Keen Software House has created a support portal for all suggestions, bug reports, and technical support. With the activation of this portal, all forums with duplicate topics are being locked and will eventually be closed. Visit the support portal at support.keenswh.com We still accept technical support emails from support@keenswh.com but they are forwarded through our support software to Read More

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Update 0.6.3 Patch 3 – Minor Update

Hello, Engineers! This update we focused on some of the problems occasionally experienced in the multiplayer. We identified some scenarios that were causing grids to behave erratically on clients, even though they were behaving smoothly on the server. Now their synchronization is much better. We also improved Watchdog’s logging by removing barbarians and reporting trespassers. Read More